Amor Santos

1003 Lillian Ct.
Lancaster, CA 93535
Cell: 661.435.3979
amor@amorsantos.com

 

Objective

To obtain a position as an animator or environment artist



Experience

CG Artist/Generalist

February 2008 – present
Two Headed Monster
Los Angeles, CA


• Modeling high-res interior and exterior car models for web assets and advertisements for companies like Hyundai and Nissan.

• Modifying existing geometry to achieve product correct models in 3ds max.

• Creating and modifying materials, textures and lighting to achieve realistic renders using V-ray.

• Working cooperatively in a team.

Animator

October 2007 – January 2008
Barbed Wire FX
Santa Monica, CA


• Animated characters, objects and particles for visual effects and pre-visualization using Maya

• Composited and rotoscoped visual effects shots

• Modeled, textured and lit CG elements

Assistant Animator and Lighter

July 2007 – November 2007
Mythos
Santa Monica, CA


• Animated hyper-real background characters for ‘Mythos’, a two minute pre-rendered cinematic in 3ds max. • Provided 3ds max lighting duties for lead characters and environments

• Worked cooperatively in a production team

Environment/Prop Artist

Jan 2007 - March 2007
Game Wizards
Santa Monica, CA


• Modeled and textured assets in 3ds max for the Unreal 2004 Game Mod ‘Mythos’

• Worked cooperatively in a team



Skills

Character animation, texturing, high-poly and low poly modeling, organic and hard surface modeling, character modeling, UVW unwrapping, projection mapping, lighting, pre-visualization, compositing, rotoscoping



Software

• 3D Studio Max : animation, lighting, modeling, and texturing

• Maya : animation, lighting, modeling, and texturing

• Adobe Photoshop : texture creation and photo manipulation

• After Effects : compositing and motion graphics

• Rendering Software : 3ds Max/Maya Mental Ray, 3ds Max V-ray

• Shake, Zbrush, Flash, Adobe Illustrator, Motor



Education

Sept 2004 – March 2008
Art Institute of CA – LA
Santa Monica, CA

 

Media Arts and Animation

• 3.8 GPA

• Best of Quarter Award for Traditional Animation Summer 2005

• Best of Quarter Award for Advanced Character Animation Spring 2007

• Best of Quarter Award for Advanced Lighting and Texturing Winter 2007