
To obtain a position as an animator or environment artist
• Modeling high-res interior and exterior car models for web assets and advertisements for companies like Hyundai and Nissan.
• Modifying existing geometry to achieve product correct models in 3ds max.
• Creating and modifying materials, textures and lighting to achieve realistic renders using V-ray.
• Working cooperatively in a team.
• Animated characters, objects and particles for visual effects and pre-visualization using Maya
• Composited and rotoscoped visual effects shots
• Modeled, textured and lit CG elements
• Animated hyper-real background characters for ‘Mythos’, a two minute pre-rendered cinematic in 3ds max. • Provided 3ds max lighting duties for lead characters and environments
• Worked cooperatively in a production team
• Modeled and textured assets in 3ds max for the Unreal 2004 Game Mod ‘Mythos’
• Worked cooperatively in a team
Character animation, texturing, high-poly and low poly modeling, organic and hard surface modeling, character modeling, UVW unwrapping, projection mapping, lighting, pre-visualization, compositing, rotoscoping
• 3D Studio Max : animation, lighting, modeling, and texturing
• Maya : animation, lighting, modeling, and texturing
• Adobe Photoshop : texture creation and photo manipulation
• After Effects : compositing and motion graphics
• Rendering Software : 3ds Max/Maya Mental Ray, 3ds Max V-ray
• Shake, Zbrush, Flash, Adobe Illustrator, Motor
• 3.8 GPA
• Best of Quarter Award for Traditional Animation Summer 2005
• Best of Quarter Award for Advanced Character Animation Spring 2007
• Best of Quarter Award for Advanced Lighting and Texturing Winter 2007