Amor Santos

Amor Santos

Los Angeles, CA 90066
661.435.3979

EXPERIENCE

Animator

April 2009 – Present
May 2008 – June 08
Oct. 2007 – Jan. 2008

Barbed Wire FX

Santa Monica, CA


• Creating keyframe human, creature, and object animation for visual effects and pre-visualization using Maya.
• Animating cameras and choreographing shots to frame characters, backgrounds, and action based on storyboards.
• Compositing, rotoscoping, and rig removal

Films and Commercials:
- Hot Wheels “Keys to Speed,” “Custom Motors,” “Trick Tracks Dino,” and “Trick Tracks Robots” commercials
- Matchbox “Mega Rig Dinosaur Hunters,” “Mega Rig Jurassic Copter,” and “Wolf Mountain” commercials
- Fisher Price “Uno Moo” commercial
- “Golchin” commercial
- Dick’s Sporting Goods and Nike ACG “Life in Layers” commercial
- Solomon Kane movie previz
- Rainbow Tribe movie


CG Artist

Feb. 2008 – May 2008

Two Headed Monster

Los Angeles, CA


• Modeling high-res interior and exterior car models used for web assets and advertisements.
• Modifying existing geometry to achieve product correct models in 3ds Max.
• Creating and Adjusting materials, textures and lighting to achieve realistic renders using V-ray.

Projects:
• Hyundai 360 car renders
• Nissan Maxima web advertisements


Game Studio Intern

April 2007 – Aug. 2007

Isopod Labs

Santa Monica, CA


• Modeling props and assets in 3ds Max for the Xbox 360 title ‘Vigilante 8: Arcade’.
• Creating textures for props and various assets


Environment/Prop Artist

Jan. 2007 – March 2007

Game Wizards

Santa Monica, CA


• Modeling and texturing assets in 3ds max for the Unreal 2004 Game Mod ‘Mythos’.
• Working cooperatively in a team.



SKILLS

Keyframe character animation, compositing, hard surface and organic modeling, high-poly and low poly modeling, texturing, UVW mapping, pelt mapping, projection mapping, lighting, pre-visualization, and rotoscoping.

 


SOFTWARE

• Maya: animation, modeling, UV mapping, lighting
• 3D Studio Max: animation, modeling, UV mapping, lighting
• Adobe Photoshop: texture painting, texture creation from photo source, photo editing and manipulation
• After Effects: compositing and simple motion graphics
• Rendering Software: Mental Ray and V-ray
• Nuke, Shake, Zbrush, Flash, Adobe Illustrator, Motor

 


EDUCATION

Media Arts and Animation

Sept 2004 – March 2008

AICA–LA

Santa Monica, CA


• 3.8 GPA